Sanctuary 3

The exterior of Sanctuary 3, the hub world of Borderlands 3.
Created using a mix of trim sheets and tiling materials. The big challenge with this beast was achieving a proper sense of scale in details as well as maintaining texile density, as this is an asset that the player sees from both afar and close up.
Concept provided by the awesome Max Davenport.
A huge thanks to my leads Jacob Christopher and James Barnett for providing me the incredible opportunity to create this piece, as well as their continued mentorship and feedback throughout the process. Big thanks to Ryan Smith as well for his guidance in setting up the shader for the bridge windows.

https://www.artstation.com/daven

Armor Plate Trim Sheet for ship body

Armor Plate Trim Sheet for ship body

Details Trim Sheet (L)  Tiling Metal Trim (R)

Details Trim Sheet (L) Tiling Metal Trim (R)

Tiling Glass texture/material (L), Tiling Greeble Material (R)

Tiling Glass texture/material (L), Tiling Greeble Material (R)